Like most human cities, Vizima was built on the foundations of an elven city. The seat of the Temerian kings grew over the centuries and today consists of three large districts, a port and sprawling outskirts. In the Temple Quarter, the visitor's attention is drawn to the monumental Cloister of the Order of the Flaming Rose. Saint Lebioda's Hospital, famous for the many miraculous recoveries that have occurred there, is also hard to miss. While admiring these edifices, avoid wandering into the nonhuman district, which has become a den of poverty and the lair of social outcasts. Most nonhumans have been relocated to Old Vizima, which has become a ghetto inaccessible to visitors. Currently the Trade Quarter is developing rapidly. This is hardly surprising as it is home to wealthy merchants as well as trade and political officials. The city's leading bank and the town hall can also be found here. While in Vizima's Trade Quarter be sure to visit the famous marketplace, where traders offer goods from around the world.
The Witcher
A Guide to Vizima
A Guide to Vizima is a book in The Witcher.
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All Books from The Witcher
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A Description of the Vodyanoi or the Fishpeople
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A Guide to Vizima
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A Small Book of Minerals
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Against Nonhumans
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Ain Soph Aur
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An Invitation to Magic
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Animating the Inanimate
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Ars Amandi
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Ballads
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Barghests
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Basics of Alchemy
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Cults and Religions of the Nordlings
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Curses and the Cursed
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Dagon Sap (Scroll)
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Diary of a Dice Collector
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Disenchanting a Striga
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Dragon's Dream (Scroll)
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Elder Blood
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Experiment Notes
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Fairy Tales and Stories
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Feainnewedd
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Field Plants
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Foreign Lands
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Forensic Medicine
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Formula for De Vries' Extract (Scroll)
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Formula for Hanged Man's Venom (Scroll)
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Formula for Maribor Forest (Scroll)
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Formula for White Raffard's Decoction (Scroll)
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Frightener's Vision (scroll)
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Golem's Pith (Scroll)
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Greater Brothers
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Hellhound's Soul (Scroll)
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Hymns of Madness and Despair
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Ithlinne's Prophecy
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Kikimore's Ire (Scroll)
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Koshchey's Core (Scroll)
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Lara's Gift
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Monstrum, or a Portrayal of Witchers
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Ornithosaurs
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Petri's Philter Formula (Scroll)
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Physiologus
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Plants of Barren Lands
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Recent History
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Ritual Plants
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Samum (Scroll)
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Secrets of the Southern Masters (Scroll)
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Shadow People, or the story of His Majesty's Secret Service
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Sorceresses and Sorcerers
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Specters, Wraiths, and the Damned
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Striga's Urge (Scroll)
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Subterranean Plants
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Swamp Monsters
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Swamp Plants
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The Aftermath of the War
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The Book of Animals
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The Book of the Full Moon (Scroll)
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The Book of the Golden Oriole (Scroll)
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The Book of the Kiss (Scroll)
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The Book of the Swallow (Scroll)
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The Book of the Tawny Owl English (Scroll)
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The Book of the Wolverine (Scroll)
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The Conjunction of the Spheres
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The Curse of the Black Sun
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The Disease of Civilization
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The Double Cross of Alzur
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The Druid's Herbarium
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The Flower and the Flame
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The Frightener
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The Great Book of Minerals
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The History of the World
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The Kingdom of Temeria
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The Rivian Pogrom
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The Road of No Return
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The Secret Gates
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The Story of Lara Dorren and Cragen of Lod
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The Wonderful World of Insectoids
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Transmutations and Metamorphoses
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Vampires: Facts and Myths
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Werewolf's Wrath (Scroll)
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Zerrikanian Alchemy (Scroll)
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Zerrikanian Insects and Other Vermin
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Zeugl Vigor (Scroll)
The Witcher
The game tells the story of Geralt of Rivia, a Witcher – a genetically enhanced human with special powers trained to slay monsters. The Witcher contains three different paths, which affect the game’s storyline. These paths are: alliance with the Scoia'tael, a guerrilla freedom-fighting group of Elves and other non-humans; alliance with the Order of the Flaming Rose, whose knights protect the country of Temeria; or alliance with neither group to maintain "Witcher neutrality".
In the game’s opening cutscene, Geralt is tasked with curing King Foltest's daughter, Princess Adda, of a curse that transforms her into a feral monster. Years later, a group of Witchers find an amnesiac Geralt unconscious in a field and take him to the Witcher stronghold of Kaer Morhen. As he struggles to recall his memories, the castle is attacked by a gang of bandits named the Salamandra. The Witchers and sorceress Triss Merigold battle the invaders, but the mage Azar Javed and the assassin Professor escape with the mutagenic potions that genetically alter the Witchers. The Witchers head off in different directions to find information on the Salamandra.
"The Witcher" is a trademark of CD Projekt. All of the original content for this game is copyrighted to CD Projekt.
Content Sources:https://witcher.fandom.com/wiki/