The Witcher

Ain Soph Aur

Ain Soph Aur is a quest item and provides information on the Mage's tower in the Swamp. It is requested, along with The Secret Gates, by Kalkstein as part of A Mysterious Tower as the two books hopefully contain some information on how to open the tower.

Ten wordly elements, ten corner stones. All emerged from these ten. Seeker, lift your eyes, search your past and you shall find.

He who knows your course holds Wisdom and will share it when asked.

Another has gained uncountable riches, yet has Compassion in his heart.

Your heart, in turn, does not harbor Love, but it is with one who knows mercy, one able to love.

Once blind, now plunge into your mind, your memory. Dark and dangerous is the path from enslavement to the promised Kingdom.

A goddess thrice over — Virgin, Mother, Old Woman. Three faces, three graces: Understanding, Power, Glory. Achievable through sacrifice and prayer.

The Foundation lies in the deep. Be not tempted by the errant fires. Defeat death and you will be rewarded.

Victory is gained only by fighting its sentry.

He who leads through labyrinthine mysteries will offer you the Crown of consciousness.

At your path's end, Awareness will be yours, you will comprehend. What is locked will open before you.

The ten names are: Wisdom — Chocc'mah, Understanding — Veen'ah, Love — Kezath, Compassion — Tipperath, Power — Ghe'vrath, Victory — Neh'tza, Glory — 'Oth, Foundation — Y'esath, Kingdom — Maal'kad, Crown — Keth'aar.


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The Witcher

The game tells the story of Geralt of Rivia, a Witcher – a genetically enhanced human with special powers trained to slay monsters. The Witcher contains three different paths, which affect the game’s storyline. These paths are: alliance with the Scoia'tael, a guerrilla freedom-fighting group of Elves and other non-humans; alliance with the Order of the Flaming Rose, whose knights protect the country of Temeria; or alliance with neither group to maintain "Witcher neutrality".

In the game’s opening cutscene, Geralt is tasked with curing King Foltest's daughter, Princess Adda, of a curse that transforms her into a feral monster. Years later, a group of Witchers find an amnesiac Geralt unconscious in a field and take him to the Witcher stronghold of Kaer Morhen. As he struggles to recall his memories, the castle is attacked by a gang of bandits named the Salamandra. The Witchers and sorceress Triss Merigold battle the invaders, but the mage Azar Javed and the assassin Professor escape with the mutagenic potions that genetically alter the Witchers. The Witchers head off in different directions to find information on the Salamandra.

Launch Year: 2007
The Witcher Cover

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