The Witcher

Diary of a Dice Collector

The diary of a passionate dice poker gambler.

Anonymous

Summer, 1263. A dwarven regiment of the Mahakam Volunteer Army is stationed near my estate. The officers spend their days playing dice poker. It seems an interesting game.

Autumn, 1263. The dwarves have marched south toward a great battle with Nilfgaard. Dear old Molnar gave me a set of dice. I think he meant to compensate me for all the games I lost.

Winter, 1264. My trip to Vizima was worthwhile — I won a decent sum at the inn. It's a pity the locals don't want to play me anymore. I must learn to lose a bit more often.

Spring, 1264. The jade dice cost me a fortune, but my collection would be incomplete without them. Every now and again I manage to convince someone to play a round with me, but I feel I must move to the city again.

Autumn, 1264. What rotten luck! I had to sell father's estate. As soon as I start winning again, I'll buy it back.

Spring, 1265. I was told a band of deserters stalks the area. I doubt the poor village or my humble abode holds anything of value around. There's nothing of value around here... Maybe they would fancy a game of dice poker?

   

Found a problem? Click here and let me know!

All Books from The Witcher

The Witcher

The game tells the story of Geralt of Rivia, a Witcher – a genetically enhanced human with special powers trained to slay monsters. The Witcher contains three different paths, which affect the game’s storyline. These paths are: alliance with the Scoia'tael, a guerrilla freedom-fighting group of Elves and other non-humans; alliance with the Order of the Flaming Rose, whose knights protect the country of Temeria; or alliance with neither group to maintain "Witcher neutrality".

In the game’s opening cutscene, Geralt is tasked with curing King Foltest's daughter, Princess Adda, of a curse that transforms her into a feral monster. Years later, a group of Witchers find an amnesiac Geralt unconscious in a field and take him to the Witcher stronghold of Kaer Morhen. As he struggles to recall his memories, the castle is attacked by a gang of bandits named the Salamandra. The Witchers and sorceress Triss Merigold battle the invaders, but the mage Azar Javed and the assassin Professor escape with the mutagenic potions that genetically alter the Witchers. The Witchers head off in different directions to find information on the Salamandra.

Launch Year: 2007
The Witcher Cover

"The Witcher" is a trademark of CD Projekt. All of the original content for this game is copyrighted to CD Projekt.

Content Sources:
https://witcher.fandom.com/wiki/

Disclaimer

This site contains content from a lot of games developed by other companies. All of this content is copyrighted to it's original creators. We don't own them and will try to provide and keep links to the original creators as accurate as we can. If you think we should remove any content from this site, please contact us.

All Original Content | © Copyright 2019-21 Books From Games