The Witcher

The Aftermath of the War

A work discussing the political situation after the war with Nilfgaard.

by Jurga of Maribor

It should be stated clearly and plainly: the order created after the war with Nilfgaard is no order. It is a mess. Kings still tremble before the might of the Black Ones, Nilfgaard still threatens the North. Sorceresses and spies work from the shadows, pulling puppet strings. Monsters roam the roads, while soldiers do what they want and oppress simple folk. A mess, I say.

Amongst all the dangers, two are especially significant. The first comes from the nonhumans, who have assimilated only superficially. Nilfgaard has given the elves hope for a rebirth, it has placed swords in their hands and a slogan on their lips. We will know no peace while nonhumans walk the earth. The second resides in new religious movements. Only a few years ago the cult of the Eternal Fire was laughed at: how can one worship fire? Some mocked it, saying: "Maybe we should start worshiping mud or the winds?" They now bow their heads before the might of the Order and demonstrate themselves to be zealous neophytes.

Fundamentalism has always drawn strength from hypocrisy and ignorance. Never before in history, however, has there been so much on which to draw.

What then can an ordinary man do in such turbulent times? Maintain his integrity and decency — that's what.


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The Witcher

The game tells the story of Geralt of Rivia, a Witcher – a genetically enhanced human with special powers trained to slay monsters. The Witcher contains three different paths, which affect the game’s storyline. These paths are: alliance with the Scoia'tael, a guerrilla freedom-fighting group of Elves and other non-humans; alliance with the Order of the Flaming Rose, whose knights protect the country of Temeria; or alliance with neither group to maintain "Witcher neutrality".

In the game’s opening cutscene, Geralt is tasked with curing King Foltest's daughter, Princess Adda, of a curse that transforms her into a feral monster. Years later, a group of Witchers find an amnesiac Geralt unconscious in a field and take him to the Witcher stronghold of Kaer Morhen. As he struggles to recall his memories, the castle is attacked by a gang of bandits named the Salamandra. The Witchers and sorceress Triss Merigold battle the invaders, but the mage Azar Javed and the assassin Professor escape with the mutagenic potions that genetically alter the Witchers. The Witchers head off in different directions to find information on the Salamandra.

Launch Year: 2007
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