The Witcher

Transmutations and Metamorphoses

An intricate alchemical treatise presenting a theory concerning the animation of inanimate matter. This is the book you should read to be able to have the "correct" conversation with the Alchemist at the workshop in the Trade Quarter in Chapter III.

by Adalbertus Aloysius Kalkstein

To follow the example of the sorcerer from the tower, we first need to classify substances, diving them into superior and inferior varieties. Only the former can be described by the theory of interdependence presented here.

Inferior substances do not produce a chain of quasi-life structures, for their nature is substandard in quality and they cannot exist independently. However, it has been proven that they are paradoxically essential for the chain to exist in spite of their inferiority. The hypothesis of interdependence assumes that the chain of quasi-life must contain one substance of each superior element. Nonetheless, the chain's structure, proposed by Raffard the White, has one too few paces for them, namely only five. If the chain were transposed and then transmuted, the problem would easily be solved. Alas, the first operation cannot be performed without damage to the chain's integrity. The only solution is to use a so-called reversed transmutation, which will eventually cause the chain to rotate. As a result of rotation all six superior substances will constantly leave and join the chain without destroying it. From the holistic point of view, there will always be six superior substances occupying five places. The ingenuity of this solution lies in the chain having all the qualities of the three inferior substances. Thus the paradox of interdependence, or as some say coexistence, is no longer a problem.

Unfortunately, since none of the modern works describe how to perform reverse transmutation, the problem of animating the inanimate remains unresolved.

   

Found a problem? Click here and let me know!

All Books from The Witcher

The Witcher

The game tells the story of Geralt of Rivia, a Witcher – a genetically enhanced human with special powers trained to slay monsters. The Witcher contains three different paths, which affect the game’s storyline. These paths are: alliance with the Scoia'tael, a guerrilla freedom-fighting group of Elves and other non-humans; alliance with the Order of the Flaming Rose, whose knights protect the country of Temeria; or alliance with neither group to maintain "Witcher neutrality".

In the game’s opening cutscene, Geralt is tasked with curing King Foltest's daughter, Princess Adda, of a curse that transforms her into a feral monster. Years later, a group of Witchers find an amnesiac Geralt unconscious in a field and take him to the Witcher stronghold of Kaer Morhen. As he struggles to recall his memories, the castle is attacked by a gang of bandits named the Salamandra. The Witchers and sorceress Triss Merigold battle the invaders, but the mage Azar Javed and the assassin Professor escape with the mutagenic potions that genetically alter the Witchers. The Witchers head off in different directions to find information on the Salamandra.

Launch Year: 2007
The Witcher Cover

"The Witcher" is a trademark of CD Projekt. All of the original content for this game is copyrighted to CD Projekt.

Content Sources:
https://witcher.fandom.com/wiki/

Disclaimer

This site contains content from a lot of games developed by other companies. All of this content is copyrighted to it's original creators. We don't own them and will try to provide and keep links to the original creators as accurate as we can. If you think we should remove any content from this site, please contact us.

All Original Content | © Copyright 2019-21 Books From Games