The Witcher

Zerrikanian Insects and Other Vermin

The book describes the exotic insects of Zerrikania and other abominations seen by the author on his travels.

by Marco Knopf

Zerrikania, home of the venomous basilisk, has given birth to other equally hideous creatures. Among them are spotted spiders so huge that they trap elephants in their webs and the no-less terrifying tse tse flies. The flies are especially repulsive, laying their eggs in the human body, the resulting larvae maturing within the host's head. The victim's brain serves as sustenance and when the larvae turn into adult flies, they leave the body through the eye sockets, now void of the previously devoured eyes. These and other vermin are born in the far land of Zerrikania. Thank the gods that similar filth has not infested the Northern Kingdoms.

   

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The Witcher

The game tells the story of Geralt of Rivia, a Witcher – a genetically enhanced human with special powers trained to slay monsters. The Witcher contains three different paths, which affect the game’s storyline. These paths are: alliance with the Scoia'tael, a guerrilla freedom-fighting group of Elves and other non-humans; alliance with the Order of the Flaming Rose, whose knights protect the country of Temeria; or alliance with neither group to maintain "Witcher neutrality".

In the game’s opening cutscene, Geralt is tasked with curing King Foltest's daughter, Princess Adda, of a curse that transforms her into a feral monster. Years later, a group of Witchers find an amnesiac Geralt unconscious in a field and take him to the Witcher stronghold of Kaer Morhen. As he struggles to recall his memories, the castle is attacked by a gang of bandits named the Salamandra. The Witchers and sorceress Triss Merigold battle the invaders, but the mage Azar Javed and the assassin Professor escape with the mutagenic potions that genetically alter the Witchers. The Witchers head off in different directions to find information on the Salamandra.

Launch Year: 2007
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