Though gargoyles are considered by most to be mere legend, no records exist documenting the origins of the gargoyle "statues" that adorn many castles. Even the towering stone guardians of the Codex of Ultimate Wisdom have many of the physical characteristics of the "legendary" gargoyle. Nobody seems to know where they came from either. Despite the lack of hard evidence, there have been a fair number of unconfirmed reports of sightings of live gargoyles.It is the opinion of this author that daemons are a form of gargoyle. As many reliable encounters with daemons have been documented in various scholarly works, perhaps this is the best source of further information on the subject of gargoyles.
Ultima VI: The False Prophet
A Treatise on the Lore of Gargoyles by Norlick the Elder
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All Books from Ultima VI: The False Prophet
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<kodeks benmontas> (The Book of Administration>
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<kodeks benommani> (The Book of Prosperity)
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<kodeks destermur> (The Book of The Underworld)
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<kodeks kir> (The Book of Circles)
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<kodeks rit> (The Book of Ritual)
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<kodeks xen> (The Book of Family)
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A Treatise on the Lore of Gargoyles by Norlick the Elder
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Alice in Wonderland by Lewis Carroll
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Baldwin's Big Book of Baking
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Crossbow Marksmanship by Iolo Fitzowen
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Dilzal's Almanac of Good Advice
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Hubert's Hair Raising Adventure
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Knights of Legend, Volume I
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Log of 'The Empire'
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Of Dreams and Visions
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Plans for the construction of a hot air balloon
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Plant Lore
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Snilwit's Big Book of Boardgame Strategy
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Tangled Tales
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The Book of Spirituality
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The Caverns of Freitag
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The Codex of Ultimate Wisdom
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The First Age of Darkness
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The Lost Book of Mantras
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The Quest of the Avatar
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The Second Age of Darkness
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The Third Age of Darkness
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The Wizard of Oz by L. Frank Baum
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Warriors of Destiny
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Windwalker
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Ye Lost Art of Ballooning
Ultima VI: The False Prophet
Some years after Lord British has returned to power, the Avatar is captured and tied on a sacrificial altar, about to be sacrificed by red demon-like creatures, the gargoyles. Three of the Avatar's companions, Shamino, Dupre and Iolo, suddenly appear, save the Avatar and collect the sacred text the gargoyle priest was holding.
The Avatar's party flees through a moongate to Castle Britannia, and three of the gargoyles follow. The game begins with the player fighting the gargoyles in Lord British's throne room. After the battle, the Avatar learns that the shrines of Virtue were captured by the gargoyles and he embarks on a quest to rescue Britannia from the invaders.
It is only later in the game that the Avatar learns that the whole situation looks rather different from the point of view of the gargoyles – indeed, they even have their own system of virtues.[1] The quest for victory over the gargoyles now turns into a quest for peace with them.
Launch Year: 1990
"Ultima VI: The False Prophet" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.
Content Sources:
https://wiki.ultimacodex.com/wiki/