Ultima VI: The False Prophet

Alice in Wonderland by Lewis Carroll

by Lewis Carroll

Alice saw a peculiar white rabbit one day. It was looking at its pocket watch and worrying about how late it was. Alice chased it down a rabbit hole, and fell a very long way. She found herself in a strange land. She went to a tea party there, with a mad hatter and a dormouse. She also met a strange caterpillar, and a cat that could vanish, with its grin dissappearing last. The queen of hearts yelled "Off with her head!" and her guards ran up to grab Alice - but then she awakened, and realized it had all been a dream.

   

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Ultima VI: The False Prophet

Some years after Lord British has returned to power, the Avatar is captured and tied on a sacrificial altar, about to be sacrificed by red demon-like creatures, the gargoyles. Three of the Avatar's companions, Shamino, Dupre and Iolo, suddenly appear, save the Avatar and collect the sacred text the gargoyle priest was holding.

The Avatar's party flees through a moongate to Castle Britannia, and three of the gargoyles follow. The game begins with the player fighting the gargoyles in Lord British's throne room. After the battle, the Avatar learns that the shrines of Virtue were captured by the gargoyles and he embarks on a quest to rescue Britannia from the invaders.

It is only later in the game that the Avatar learns that the whole situation looks rather different from the point of view of the gargoyles – indeed, they even have their own system of virtues.[1] The quest for victory over the gargoyles now turns into a quest for peace with them.

Launch Year: 1990
Ultima VI: The False Prophet Cover

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