Ultima VI: The False Prophet

(The Book of Administration>

<dur anmurde vastim ui volde lem monte anvolde lem. ista ver ew behde. a ui nes tutim reski lem an min persa de ui. zentu ku an uiscar ansa por. a ni sa zentu ku an porcar. tu nes per te pri si kui re leinle. er duk anvolde lem, ew ark lem de via feltas. a duk lem ku lentas ew vervid.>

(For countless ages, we winged ones have led the wingless ones. This is right and proper.*~ But we must always remember that they are no less valuable than we. A body with no head cannot move. But neither can a body with no legs. All must function in unity if anything is to be achieved. So guide the wingless ones, and keep them from paths of error. But guide them with respect.)

   

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Ultima VI: The False Prophet

Some years after Lord British has returned to power, the Avatar is captured and tied on a sacrificial altar, about to be sacrificed by red demon-like creatures, the gargoyles. Three of the Avatar's companions, Shamino, Dupre and Iolo, suddenly appear, save the Avatar and collect the sacred text the gargoyle priest was holding.

The Avatar's party flees through a moongate to Castle Britannia, and three of the gargoyles follow. The game begins with the player fighting the gargoyles in Lord British's throne room. After the battle, the Avatar learns that the shrines of Virtue were captured by the gargoyles and he embarks on a quest to rescue Britannia from the invaders.

It is only later in the game that the Avatar learns that the whole situation looks rather different from the point of view of the gargoyles – indeed, they even have their own system of virtues.[1] The quest for victory over the gargoyles now turns into a quest for peace with them.

Launch Year: 1990
Ultima VI: The False Prophet Cover

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