Ultima VI: The False Prophet

(The Book of Circles)

<tu rete ku qi aksi: un, or, ew us. de un sal traktas. de or sal sent. de us sal tepertas. a ista qi bentas an plu mag de sekde pen: un kuporte ku or re don mistas. or kuporte ku us re don leintas. ew us int ku un re don benintas. anai de un, or, ew us est anord. ita anai de aksi vidukte trak semde bentas, ord. qi aksi priinte re in pritas. ista est okde bentas, a lem mistim pri, kuauis kuante pritas sa venle tu aksi, ew ita tu bentas. kir ten an fin. lem teinte tutim, ku tu car parde mag te benfin de tutas. uide murom mis. lem mis teinte tutim, ku tu carzen, ew tu bentas, par car de priinle tutas.>

(All begins with the three principles: Control, Passion and Diligence. From Control springs Direction. From Passion springs Feeling. From Diligence springs Persistence. But these three virtues are no more important than the other five: Control combines with Passion to give Balance. Passion combines with Diligence to yield Achievement. And Diligence joins with Control to provide Precision. The absence of Control, Passion and Diligence is Chaos. Thus the absence of the principles points toward the seventh virtue, Order. The three principles unify to form Singularity. This is the eighth virtue, but it is also the first, because within Singularity can be found all the principles, and thus all the virtues. A circle has no end. It continues forever, with all parts equally important in the success of the whole. Our society is the same. It too continues forever, with all members (and all virtues) equal parts of the unified whole.)

   

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Ultima VI: The False Prophet

Some years after Lord British has returned to power, the Avatar is captured and tied on a sacrificial altar, about to be sacrificed by red demon-like creatures, the gargoyles. Three of the Avatar's companions, Shamino, Dupre and Iolo, suddenly appear, save the Avatar and collect the sacred text the gargoyle priest was holding.

The Avatar's party flees through a moongate to Castle Britannia, and three of the gargoyles follow. The game begins with the player fighting the gargoyles in Lord British's throne room. After the battle, the Avatar learns that the shrines of Virtue were captured by the gargoyles and he embarks on a quest to rescue Britannia from the invaders.

It is only later in the game that the Avatar learns that the whole situation looks rather different from the point of view of the gargoyles – indeed, they even have their own system of virtues.[1] The quest for victory over the gargoyles now turns into a quest for peace with them.

Launch Year: 1990
Ultima VI: The False Prophet Cover

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