Ultima VI: The False Prophet

The Quest of the Avatar

In days not long past, the Council of Wizards erected shrines to the eight virtues, that people throughout the land might meditate upon them. It was through studying the eight virtues and the three underlying principles that the great hero, who had defeated the Triad of Evil, started down the path that led to Avatarhood.~~ For verily it is known that the three principles are Truth, Love and Courage;~ And that from Truth arises Honesty;~ And from Love arises Compassion;~ And from Courage arises Valour;~ And that Truth comingled with Love gives rise to Justice;~ And Love comingled with Courage gives rise to Sacrifice;~ And Courage comingled with Truth gives rise to Honor;~ And Truth, Love and Courage all united create Spirituality;~ And the absence of all three principles leads to the vice of pride, which leads us to think of the virtue that is its opposite, that of Humility.~~ And on the quest to become the embodiment of the eight virtues, the Avatar recovered the Codex of Ultimate Wisdom, and discovered that the one underlying concept that leads to the three principles which lead to the eight virtues is Infinity. Ponder this well, oh seeker!

   

Found a problem? Click here and let me know!

All Books from Ultima VI: The False Prophet

Ultima VI: The False Prophet

Some years after Lord British has returned to power, the Avatar is captured and tied on a sacrificial altar, about to be sacrificed by red demon-like creatures, the gargoyles. Three of the Avatar's companions, Shamino, Dupre and Iolo, suddenly appear, save the Avatar and collect the sacred text the gargoyle priest was holding.

The Avatar's party flees through a moongate to Castle Britannia, and three of the gargoyles follow. The game begins with the player fighting the gargoyles in Lord British's throne room. After the battle, the Avatar learns that the shrines of Virtue were captured by the gargoyles and he embarks on a quest to rescue Britannia from the invaders.

It is only later in the game that the Avatar learns that the whole situation looks rather different from the point of view of the gargoyles – indeed, they even have their own system of virtues.[1] The quest for victory over the gargoyles now turns into a quest for peace with them.

Launch Year: 1990
Ultima VI: The False Prophet Cover

"Ultima VI: The False Prophet" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.

Content Sources:
https://wiki.ultimacodex.com/wiki/

Disclaimer

This site contains content from a lot of games developed by other companies. All of this content is copyrighted to it's original creators. We don't own them and will try to provide and keep links to the original creators as accurate as we can. If you think we should remove any content from this site, please contact us.

All Original Content | © Copyright 2019-24 Books From Games