In days not long past, the Council of Wizards erected shrines to the eight virtues, that people throughout the land might meditate upon them. It was through studying the eight virtues and the three underlying principles that the great hero, who had defeated the Triad of Evil, started down the path that led to Avatarhood.~~ For verily it is known that the three principles are Truth, Love and Courage;~ And that from Truth arises Honesty;~ And from Love arises Compassion;~ And from Courage arises Valour;~ And that Truth comingled with Love gives rise to Justice;~ And Love comingled with Courage gives rise to Sacrifice;~ And Courage comingled with Truth gives rise to Honor;~ And Truth, Love and Courage all united create Spirituality;~ And the absence of all three principles leads to the vice of pride, which leads us to think of the virtue that is its opposite, that of Humility.~~ And on the quest to become the embodiment of the eight virtues, the Avatar recovered the Codex of Ultimate Wisdom, and discovered that the one underlying concept that leads to the three principles which lead to the eight virtues is Infinity. Ponder this well, oh seeker!
Ultima VI: The False Prophet
The Quest of the Avatar
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All Books from Ultima VI: The False Prophet
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<kodeks benmontas> (The Book of Administration>
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<kodeks benommani> (The Book of Prosperity)
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<kodeks destermur> (The Book of The Underworld)
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<kodeks kir> (The Book of Circles)
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<kodeks rit> (The Book of Ritual)
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<kodeks xen> (The Book of Family)
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A Treatise on the Lore of Gargoyles by Norlick the Elder
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Alice in Wonderland by Lewis Carroll
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Baldwin's Big Book of Baking
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Crossbow Marksmanship by Iolo Fitzowen
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Dilzal's Almanac of Good Advice
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Hubert's Hair Raising Adventure
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Knights of Legend, Volume I
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Log of 'The Empire'
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Of Dreams and Visions
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Plans for the construction of a hot air balloon
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Plant Lore
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Snilwit's Big Book of Boardgame Strategy
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Tangled Tales
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The Book of Spirituality
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The Caverns of Freitag
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The Codex of Ultimate Wisdom
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The First Age of Darkness
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The Lost Book of Mantras
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The Quest of the Avatar
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The Second Age of Darkness
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The Third Age of Darkness
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The Wizard of Oz by L. Frank Baum
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Warriors of Destiny
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Windwalker
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Ye Lost Art of Ballooning
Ultima VI: The False Prophet
Some years after Lord British has returned to power, the Avatar is captured and tied on a sacrificial altar, about to be sacrificed by red demon-like creatures, the gargoyles. Three of the Avatar's companions, Shamino, Dupre and Iolo, suddenly appear, save the Avatar and collect the sacred text the gargoyle priest was holding.
The Avatar's party flees through a moongate to Castle Britannia, and three of the gargoyles follow. The game begins with the player fighting the gargoyles in Lord British's throne room. After the battle, the Avatar learns that the shrines of Virtue were captured by the gargoyles and he embarks on a quest to rescue Britannia from the invaders.
It is only later in the game that the Avatar learns that the whole situation looks rather different from the point of view of the gargoyles – indeed, they even have their own system of virtues.[1] The quest for victory over the gargoyles now turns into a quest for peace with them.
"Ultima VI: The False Prophet" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.
Content Sources:
https://wiki.ultimacodex.com/wiki/