Ultima VI: The False Prophet

The Third Age of Darkness

Once Minax was gone, peace reigned for twenty years. And then the last of Mondain's legacy became known. For he and Minax had together produced an unholy creation known only as Exodus. For many years it had stayed hidden, patiently gathering information to heighten its powers. Finally it chose to exploit the results of its diligence. Creating a mighty castle to reside in, Exodus brought forth a third plague of monsters, and nowhere in Britannia was safe from its relentless evil. This was the greatest challenge yet for our hero from another world; yet once again the Avatar proved triumphant. And with the defeat of Exodus, a new era of prosperity began.

   

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Ultima VI: The False Prophet

Some years after Lord British has returned to power, the Avatar is captured and tied on a sacrificial altar, about to be sacrificed by red demon-like creatures, the gargoyles. Three of the Avatar's companions, Shamino, Dupre and Iolo, suddenly appear, save the Avatar and collect the sacred text the gargoyle priest was holding.

The Avatar's party flees through a moongate to Castle Britannia, and three of the gargoyles follow. The game begins with the player fighting the gargoyles in Lord British's throne room. After the battle, the Avatar learns that the shrines of Virtue were captured by the gargoyles and he embarks on a quest to rescue Britannia from the invaders.

It is only later in the game that the Avatar learns that the whole situation looks rather different from the point of view of the gargoyles – indeed, they even have their own system of virtues.[1] The quest for victory over the gargoyles now turns into a quest for peace with them.

Launch Year: 1990
Ultima VI: The False Prophet Cover

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