Ultima VI: The False Prophet

Ye Lost Art of Ballooning

Back in the days of the Avatar's Quest, rumors spread of a strange sight in the skies. A tinker from the town of Minoc, claimed to have rediscovered the lost art of ballooning. According to ancient lore, this was a mystical practice that allowed one to soar through the air, higher than the birds themselves. No records have been found of the rituals used to perform this feat, but several farmers from the area still tell tales of strange sights. A strange sphere was seen, way up in the sky, and the voices of men could be heard drifting down from it. The apparition drifted up into the clouds and was lost to sight. This took place years ago, and naught has been heard of the mystic art of ballooning since that time.

   

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Ultima VI: The False Prophet

Some years after Lord British has returned to power, the Avatar is captured and tied on a sacrificial altar, about to be sacrificed by red demon-like creatures, the gargoyles. Three of the Avatar's companions, Shamino, Dupre and Iolo, suddenly appear, save the Avatar and collect the sacred text the gargoyle priest was holding.

The Avatar's party flees through a moongate to Castle Britannia, and three of the gargoyles follow. The game begins with the player fighting the gargoyles in Lord British's throne room. After the battle, the Avatar learns that the shrines of Virtue were captured by the gargoyles and he embarks on a quest to rescue Britannia from the invaders.

It is only later in the game that the Avatar learns that the whole situation looks rather different from the point of view of the gargoyles – indeed, they even have their own system of virtues.[1] The quest for victory over the gargoyles now turns into a quest for peace with them.

Launch Year: 1990
Ultima VI: The False Prophet Cover

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