Ultima VII Part II: Serpent Isle

Body TransferenceThe Ultimate Warrior

When a warrior hath demonstrated unswerving Discipline, the Order Hierophant may approve the creation of the Ultimate Warrior. The candidate must be willing to cast aside his or her own body in favor of that of an undying automaton. This is the highest honor of Order... to serve as Order's warrior through all time.

The candidate shall be conducted to the chamber with all pomp and pageantry. Upon the left dais shall stand the inanimate automaton husk. The candidate shall ascend to the right dais after the transference button hath been pressed. Once the bodies have been transferred, the Final Test of Discipline must be completed. In this, the candidate must strike down the now-empty husk that he or she formerly knew as his or her body. Until this is done, the body transfer is not complete and the process will reverse unless the organic husk is destroyed.

Some few candidates may find themselves unable to withstand the transference, and as such would normally be considered failures. But it is the Order Hierophant's wishes that no stigma be attached to this weakness. The candidate shall be allowed to live the remainder of his or her life in service to Order, being an exemplar in all but the Final Test of Discipline.


Found a problem? Click here and let me know!

All Books from Ultima VII Part II: Serpent Isle

Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

"Ultima VII Part II: Serpent Isle" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.

Content Sources:


This site contains content from a lot of games developed by other companies. All of this content is copyrighted to it's original creators. We don't own them and will try to provide and keep links to the original creators as accurate as we can. If you think we should remove any content from this site, please contact us.

All Original Content | © Copyright 2019-21 Books From Games