Ultima VII Part II: Serpent Isle

Bren's Diary

This day Silverpate came to see me. The black-harted demon came to glote, and to give me scroll and kwill. He said that I could rite whate'er I wanted, fer I would never see daylite agin. I fear he is rite. Silverpate beleves that I stole from him, the paranoid old coot! I ne'er woud beleve me mates when they spoke of the "littel demons" in the cap'in's pate, tellin him what to do. Corse, I beleved em rite enuf when ol' Pate tole me these things hisself! Alas, I lerned too late to prevent me imprisonment. I figure ol' Pate will ne'er read me words, and if he do, then so be it.

Whomever ye be that reads me words, be warned aginst Cap'in Silverpate. He uses majic wardrobes to spy on his own mates! The littel swiches at the Bull don't work, the cap'in said, unless the "Master Wardrobe" is used. This "Master Wardrobe" be sichuated down in these here catacomes. I also herd the evil-harted bastard yammer bout sum Serpint Gate. Ol' Pate said the gate was hidden. It be rite hard to be thinkin strate, but I think the cap'n said something bout too torches markin the hidden entrans. Maybe this Serpint Gate cood help thee. Corse, it be likely that no bloke will e'er read me scribling...

Pate thinks everyone be after his trezhure. So distrustful be ol' Pate, he even spies on his own famly! Let it be nown that I, Bren, cheef bosun on the Black Gull, were a pirate who ne'er turned aginst one o' his own...

   

Found a problem? Click here and let me know!

All Books from Ultima VII Part II: Serpent Isle

Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

"Ultima VII Part II: Serpent Isle" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.

Content Sources:
http://www.notableultima.com

Disclaimer

This site contains content from a lot of games developed by other companies. All of this content is copyrighted to it's original creators. We don't own them and will try to provide and keep links to the original creators as accurate as we can. If you think we should remove any content from this site, please contact us.

All Original Content | © Copyright 2019-24 Books From Games