Ultima VII Part II: Serpent Isle

Courageous Deeds

By Andrew of Monitor

Chapter One: The tale of Kosric and Pedigar
The brothers Kosric and Pedigar sailed with the original expedition to Serpent Isle, when the land was more unknown and mysterious than it is today. Each brother was the Lord of one of the two Montors on Sosaria, and, not content to settle for Lord British's uncompromising and misguided rule, convinced their people to set sail with the mages of Moon and the people of Fawn to the new land.

Lost in the history books of the other two cities, however, is the tale of what happened when the tired sojourners first set foot on this new land. The leader, a mage who went by the name Erstam (it surely could not be the same mad Erstam who performs intolerable experiments today), was given the honor of stepping first on Serpent Isle. It was then up to the leaders of the individual groups to decide who would next trod upon the unknown isle.

Kosric and Pedigar claimed the right, as their group were the finest warriors among them. The Fawnese claimed it also, arguing that their beauty should mingle with the beauty of the new island before anyone else. The Moonshadian mages, being untrustworthy, teleported themselves onto the island while the other two groups were engaged in discussion, stealing the honor. The greatest honor gone, the Fawnese and Monitorians descended the gangplank together. The Moonshadians scattered themselves like the four winds before they could be reprimanded, and the Fawnese ran to explore the beauty of the island.

At that moment, emerging from the hills and woodlands, trolls began an assault on the intrepid band. Were it not for Kosric and Pedigar and their Monitorian soldiers, the expedition would have failed then and there, for the Fawnese and Moonshadians were caught unawares. However, the two launched themselves at the foes, Kosric wielding his hammer, "Thunderbolt," and Pedigar with his greatsword, and brought doom upon the foul trolls.

When the battle was over, a score of courageous Monitorians lay dead beside the bodies of twice that number of trolls. Let it not be forgotten, brave Monitorian, that it was thine ancestors who led the way for all civilized life on this island.

   

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Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

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