Ultima VII Part II: Serpent Isle



I was hired by Batlin the first time we met, in Fawn. A recently shipwrecked pirate, I had escaped from the Storms as well as jail. Since then I have been in his service with no interruption nor reason to complain.

Week 1: Our first meeting was a strange one. I remember gazing around from the shores of the bay, climbing on top of a hill and seeing no signs of life. No signs of life for miles and miles around except in a spot in the middle of the bay where I perceived a shimmering city: Fawn. On my way downhill I ran into a group of men in which I recognized an old pirate friend of mine, Pilot. They were looking for manpower and I was available. Pilot introduced me to Batlin and I was in. We marched into Fawn where Batlin had some business to conduct.

Weeks later: How we got to this place, I am not certain, for I was blindfolded while we were in the doing of it. All I can say is that my master knows powerful magics, which allow us to step aside from the barriers of this physical world. Thus, I find myself in the frozen north, in the abandoned sanctuary of a long dead people. Here, we have slain a Beast of Ice, and captured a Daemon's Soul. Soon after the Daemon was imprisoned, I beheld with anxious eyes a dreadful vortex. Believe me, I have seen many a storm on various seas and continents, but never ever such a fury. It is as if Nature herself is in contortion.

On the third day of the following week: At the first streak of dawn, we travelled overland across the snowy wastes to the great mountains which my master calls the Peaks of Skullcrusher. In the depths beneath the mountains, we sought another of these Daemons. This proved to be a difficult task. We had to keep a strict watch to discover him in his hiding place. Finally, we trapped the second prisoner, whose name is Anarchy. We searched all over the Skullcrusher mountains for this bane.

On the last day of the week: Then, we travelled by magical means until we found ourselves in the tangled forest of the northlands. The last Daemon had eluded us in the Plains of Ice, but in his new form he was not so swift. Now his trail hath led us to this ruined castle. I will finish this entry later tonight.


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Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

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