Ultima VII Part II: Serpent Isle

Ethics

The Ethical Man obtains his strength through Ethics. Hence, he is stronger as well as more daring. The Ethical Man would risk his life to save another man's life. On the topic of Wealth and Ethics: To be truly ethical, thou shouldst reject Wealth. Wealth corrupts the soul. It doth do so by placing a greater value upon goods and material possessions rather than upon the "anima", that is the living matter or spiritual matter. Spiritual kinship should be established as early as possible instead of the numerous tentative efforts by parents and the various communities to establish a Wealth kinship.

Believing thou shouldst abide by rules of conduct, learning well and being of good rule and disposition are what will make an ethical Man of thee. Wealth turns too many men away from rules of conduct. Quickly enough, young men like thee become wastrels and haunters of alehouses, thereby losing their temporary possession, Wealth, but above all losing their richest dowry, their only true wealth, their soul. Ethics will prevent thee from following that path. Reject Wealth, my dear reader and most assured brother, and be truly ethical. I hope I have convinced thee, for if so, I have saved thee.

Never, NEVER, surrender to thine enemies. Fight to the death, but do not abandon thine Ethics. The serpent of gold can send thee along the path to knowledge, but only if balanced by wisdom. Thou mayest already have felt the ill fortune brought about by wealth without wisdom; now use thy newfound wisdom to balance the power of gold.

   

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Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

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