Ultima VII Part II: Serpent Isle

Gaunt's Vengeance

Hark, adventurer, and read these words well. Many know me as Gannt the Bard, singer of songs, and writer of fine poetry for all to enjoy. Though many know of me, most do not know of my life, or at least of how I came to this end. Read, and read well, dear adventurer. If thou hast any justice in thine heart, or any pity in thy soul, then thou wilt seek vengeance for mine untimely death. If thou, hearty adventurer, hast any sense of duty to avenge evils, then thou must seek out the craven and cowardly Captain Stokes of the rusty old bucket 'The Mustang' and exact just payment, for alas, since I am not of this world, I cannot.

One day as I was at the Inn of Sleeping Bull, plucking my lute, not bothering anyone, but practicing my trade, in walked the swine, Captain Stokes, billowing foul fog upon us with his ill-smelling fag. Seeing that no one in the fair establishment could stomach the pungent smell of his tobacco-like rot, I dared to ask him to put it out, for the sake of all our healths. He stared at me, then turned a blind eye. I went back to strumming my lute, 'til again the smell began to bring tears to mine eyes. Again I asked him, begged him to stop, but again he turned away.

Finally, as gentle ladies began to leave for air, and good children began to cough and cry from the Captain's reeking root, I tried once more. This time, though, he answered with the blade of his dagger. He thrust well through my lute and into mine entrails, stuffing it deep into my belly. He grinned and twisted the blade, not once nor twice, but thrice! Being but a humble bard and quite mortal, I had little choice but to expire. I fell in a pool of mine own blood, mine hand strumming my last chord as I fell.

I ask thee, I beg of thee to give me peace, and exact vengeance for my death. Before thee is the key to his rotten hovel which thou mayest find to the west of Fawn, above the forest of Knight's Test. Many ill-begotten instruments doth he hide in his house of ill-wares. Beware them! Please, noble adventurer, exact justice for my death, and exact the toll from that evil Captain Stokes. Do this and let my spirit rest peacefully... Gannt...


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Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

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