Ultima VII Part II: Serpent Isle

History of Serpent Isle

by Harashash

During the First Age, the world was divided into four continents -- the LANDS OF LORD BRITISH, the LANDS OF THE FEUDAL LORDS, the LANDS OF DARK UNKNOWN, and the LANDS OF DANGER AND DESPAIR. After the evil wizard Mondain was defeated, only the Lands of Danger and Despair remained -- all other continents were destroyed. The Lands of Danger and Despair became what we now call Serpent Isle, in honor of the Great Earth Serpent who is our guide. It was he who called to us from the Void, and in answer to our pleas, he taught us the ways of the Serpent -- the Way of Balance.

The population on Serpent Isle grew. The citizens helped each other and relied on each other. There was no crime and people were holding to their traditions. Parents taught their children about the Virtues of Order and Chaos. These traditions were passed on from generation to generation.

Their devotions were presided over by the Great Hierophant. He was the only one allowed to open the Wall of Lights and enter the Void -- a magical place that connects dimensions in space and mayhap even time! Because great danger is involved in entering the Void, only the Great Hierophant is entitled to operate the Wall of Lights. Much knowledge is required for this procedure and the Great Hierophant must be in possession of the Artifacts of the Serpent.

   

Found a problem? Click here and let me know!

All Books from Ultima VII Part II: Serpent Isle

Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

"Ultima VII Part II: Serpent Isle" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.

Content Sources:
http://www.notableultima.com

Disclaimer

This site contains content from a lot of games developed by other companies. All of this content is copyrighted to it's original creators. We don't own them and will try to provide and keep links to the original creators as accurate as we can. If you think we should remove any content from this site, please contact us.

All Original Content | © Copyright 2019-24 Books From Games