Ultima VII Part II: Serpent Isle


Day 17 -- Everyone is overjoyed that we have actually reached the northern marches, including myself. I look forward to setting camp and finding treasure!
Day 22 -- We were forced to kill a pair of wolves near the encampment.
Day 28 -- The men are upset that no gold hath been found... However, I remain confident of our venture.
Day 40 -- Finding more wolves than gold.
Day 41 -- Gold. At last!
Day 45 -- Women and children are finding gold nuggets. How exciting! This is fabulous! 'Tis finally paying.
Day 69 -- More have been eaten alive. Wolves. More wolves. Men behaving like wolves. Worse than wolves. They are after our gold. For them, life is suddenly worthless. How could they value a nugget more than its true worth?
Day 108 -- No one can be trusted. Who will be the next target? Hopefully, I will survive and my gold will not be stolen.
Day 121 -- Something horrible happened to Hamlin. He was found with his throat slit and, of course, his gold was missing. This worthless gold that he hath painstakingly gathered killed him. So, this is what it hath come to... Goldthirsty and bloodthirsty bastards.
Day 127 -- I have finally found a vein of gold, from whence I retrieved a small quantity with my pick.
Day 148-149 -- I lay awake on my bedroll all night until dawn, cannot seem to be able to sleep. Too many angry thoughts disturbing my mind. At daybreak, I rose in a state of exhaustion.
Day 167 -- More men are fighting amongst themselves. I am so weary. Is this what I wanted? The encampment is split into factions. Now, I will cease writing and rest by the fire, gathering much needed strength for tomorrow.
Day 183 -- Draygan betrayed us. Who would have thought it? I think bitterly of his treachery. The ship is burnt. We are doomed. The howling is getting closer...


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Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

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