Ultima VII Part II: Serpent Isle

Magic Candles

The devout follower of Balance will know how to form the blocks of ice which are necessary in achieving Balance. To those of you who have forgotten your lessons, take heed: Take the magic tapers to the Walls of Ice. Therein, use the tapers upon the walls.

Create Soul Prism: This spell doth enchant a prism so that it may become the receptacle for a soul. Though powerful, this spell hath limited applications. The reagents necessary are: sulfuric ash, blood moss, garlic, mandrake root, spider silk, and serpent scales.

Create Automata: This spell is actually misnamed, for it doth not create automata, rather, it repairs them. If thou dost have a damaged automaton, simply cast this spell over the body and it shall be fully restored. The necessary reagents to cast this spell are as follows: sulfuric ash, mandrake root, spider silk, and serpent scales.

Create Ice: This spell immobilizes a chosen enemy in a block of ice. After a short period of time, the ice shatters, and the foe is released. Only two reagents are necessary to cast this spell: worm heart and spider silk.

Invoke Serpent: This spell summons a snow serpent that is "friendly" to the caster. The reagents necessary to cast this spell are as follows: blood moss, garlic, worm heart, spider silk, and serpent scales.

Serpent Bond: This powerful spell transforms the caster into a serpent for a short duration. This spell is very useful for obtaining ingress into places ordinarily inaccessible, such as a small crawlspace. The reagents necessary to cast this spell are as follows: blood moss, black pearl, garlic, worm heart, spider silk, and serpent scales.

Imbalance: This powerful spell is very dangerous. The energy released by this spell sprays out in a random pattern, usually destroying whatever is hit. The reagents necessary to cast this spell are as follows: blood moss, sulfuric ash, worm heart, nightshade plant, and serpent scales.


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Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

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