Ultima VII Part II: Serpent Isle

Mine Experiments

by Teldrono

This book belongs to Teldrono The Mage

For thee, bright reader, I have been deep in the heart of darkness in search of the Way. The Way to reverse or even negate the effects of Bloodspawn hath been my quest. Stoneheart is also on my mind, thou art right, so right... By the way, dear reader, if thou shouldst know how to obtain some, contact me immediately. I thank thee in advance for thy kindness.

Let us begin, for I am losing track of what thou art interested in. Thou art not afraid of dying, art thou? Well, then I shall proceed and tell thee what all this truly concerns. The more I would experiment with it, the closer I would come to success. That was mine intuition. Well, I must admit it did not work. Bloodspawn is bound to have some side effects. I do not know which yet. The heart of the matter, if I may say so dear reader, is that thou art about to take possession of a secret. Darkness may fall upon thee at the very same time. I recommend thou beest extremely careful, a fatal accident is easily triggered when manipulating those forces.

In the heart of the mountain, I found the red-orange mineral. I collected samples and, after many a transformation, I turned it into the Forbidden Reagent. Thou art certain, dearest reader, that thou fearest death no more? I want to make it clear this is nothing like what thou hast seen before... Many a mage's life was taken away. How did I turn it into a powerful magical reagent, thou askest? Yes, indeed, how? Oh! I remember, thou hast only to crush it into a fine powder. Then, thou dost combine the powder with fresh human blood. 'Tis just so!

This powerful reagent, too powerful for my fellow mages who were fools enough to lose their lives, enables thee to create some spells. It might make possible the spells to flay men's minds, or set swords into dancing death, or to decimate entire cities. Mass death. Well, think of it, thou mayest be able to make matter disintegrate, and even call lightning to thy service, if I recall correctly mine experiments. These are the powers of Bloodspawn.

Dear reader, thou art now ready to experiment, or ready to lose thy life. Remember how careful thou shouldst be when carrying it. Finding safe means to avoid the Bloodspawn's side effects is of primary concern. Herein, I did give thee all thou wilt ever need to know. Thou mightest want to be prepared for fits. Experimenting with Bloodspawn and Stoneheart will trigger numerous disorders. Many a time did I attempt to delay the onset of the fits, all in vain, alas.

The future doth not seem to be a long shining path. I even wonder how long I will remain sane. Thou art the reason why I wrote such a book, dear reader, it is for thee to read and for thee to take our place once I be gone. This powerful knowledge painfully extracted from the heart of darkness must outlive us. Thou shalt continue!


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Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

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