Ultima VII Part II: Serpent Isle

My Diary

by Pendar

Day 1: Alea jacta est! Departure for the daemons' stronghold, with all our worthy company. Finally, we are ready to pursue this campaign. We are going to erase these daemons from the face of the earth. Dungeon Furnace, thy time hath come, thou wilt burn! Our troops are marching into the caves. I am more relaxed after all those days of recruiting men. This is a strong army, as large as daybreak, whereby thou wilt observe the valor concealed in our noble hearts. Monitorian knights have never feared anything or anyone, certainly not daemons! I am confident in a swift victory for our side.
Day 4: 'Tis hot, with a stench like brimstone in the air. The mist doth have an unhealthy odor, and our limited supply of foods hath made us cautious. Wrapped in my bedroll by the fire, I slept soundly. So did most of our men. The battle hath been taking its toll on us all. In the morning, I rose at the sound of the war drums echoing in the distance. They kept coming. In brief, by one means or the other, our company was diminished.
Day 7: The next move was to attack before daemons could form into a solid defense again. Lost two of my right best old stalwarts in a horrible manner. They walked too close to the pool and were taken by that horror in the pool. Knight, pity thy companions for they left for the abysmal depths of the unknown.
Day 11: Tense and anxious times have fallen upon thee, Pendar. Burning as was the day, I broke out in a chill as I witnessed the company being decimated. What a slaughter! Darkness closed in upon us. For the last couple of days, I have not slept, though I am weary and tormented. I confess having scarcely closed mine eyes on any night this past week. The nights are sleepless and the days seem to be endless nights.
Week 5: I saw a star in the caverns, large and bright. It was surely an omen. I rose and walked aimlessly; soon a peaceful feeling was to overcome me. At that moment, my self-confidence was higher than the sun in the sky. The lure of combat swept again through my veins, mine heart was pounding, I was ready to go into a decisive battle.

   

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Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

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