Ultima VII Part II: Serpent Isle

My Notebook


The observations enclosed herein are based on mine experiments. Reader, for thy sake and thy thirst for knowledge, I have decided to provide thee with the following accounts. Long ago, when I accidentally landed on this world, the primitive sentients living here erected a temple to me and my 'chariot.' But they were boring and impetuous! Soon, the cats emerged as a more likeable group than any other creatures. Thereafter, I was to begin some experiments on them. Quite successful indeed. My liking for these cats caused me to contemplate how to widen and strengthen their intelligences. Thereupon, I set out to modify the Power Generator. Thus began the experiments.

The Generator provided the felines with a more obdurate life energy, one which was most difficult to suppress -- the cats die, yet with stubborn energy return once again to life! The side effect is that strange glow which surrounds them. After several manipulations I was successful in increasing their lives up to nine times. Thus no one would be able to truly defeat them until their ninth life. The source of all extra life resides in the Power Generator. Dear reader, make of mine experiments what thou wilt.


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Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

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