Ultima VII Part II: Serpent Isle

Observations of Painby MageLord Filbercio

I. Introduction
We have always thought of "pain" as the unpleasant reaction of a being's nervous system to certain environmental stimuli. But through my recent studies, I believe that I have come to understand pain as a state of mind, rather than a simple physical reaction. It is very easy to inflict physical pain on someone. A casual look about my laboratory will prove that. Iron maidens, thumbscrews, and racks are all useful for this purpose, but what should be done for the person who can literally accept and even ignore physical pain? In this case, a test of one's mental faculties shall be necessary. Research thy subject carefully, and discover what tears into his soul. Understand his psyche, and use what thou dost discover to help augment the physical torture.

We will look now at a few examples. Suppose thou dost want to cause a harpsichordist pain. Thumbscrews are the obvious choice, but why not add to his experience by playing the blissful tune "Sea Shanty"? This should produce some very good results. Similarly, if the subject is a writer, strapping him to "the rack" and reading from the dismal "Sir Trout's Plot Guide" will have him writhing. Throughout these pages, thou wilt find even more insidious ways to produce pain. Read them well, and thou wilt never be disappointed with the results.

by Sir D. Dey

I gave my love a chicken
that had no bone
I gave my love a cherry
that had no stone
I wrote my love a story
that had no end...


Found a problem? Click here and let me know!

All Books from Ultima VII Part II: Serpent Isle

Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

"Ultima VII Part II: Serpent Isle" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.

Content Sources:


This site contains content from a lot of games developed by other companies. All of this content is copyrighted to it's original creators. We don't own them and will try to provide and keep links to the original creators as accurate as we can. If you think we should remove any content from this site, please contact us.

All Original Content | © Copyright 2019-21 Books From Games