Ultima VII Part II: Serpent Isle

Purlonio's Tale

I, Purlonio, merchant of Moonshade, am about to tell my tale. Back in the early days of the Sosarian colonization of Serpent Isle, I had accumulated -- I have to tell thee -- a massive fortune in the city. After a most unusual dream, I called upon an enchantress for help. She was expensive, but of good and right advice. Drogeni, the Wizard, warned me that I was about to lose all of my cherished wealth in the near future and that there was nothing she could do to prevent this from happening. I thought I could outsmart Fate...

I took all of my possessions, all of my gold, in a ship to this cave in the far northern reaches for safe storage. I hired Drogeni to create a series of tunnels in the rear of the cave so that a magic map would be required and no one could survive without it. Thereupon, I had the wizard conjure an Ice Dragon to guard my riches. Once this was done, we sailed back to the southern plains where I rid myself of the enchantress so that no one would ever know the secret to my riches. Unfortunately, upon the death of the wizard, the magical map disintegrated. Fearing that the prophecy had come true, I went back to the cave and tried to find the route to my riches. To this day, I have not found my treasure.

In my life as a criminal, as they call me, I have had many a task to overcome. None before was as hard as the ones I am about to describe. This is done so that thou mayest save thy time and thy life. Of all the traps I had to overcome, the most interesting ones were the spear traps. First of all, thou needest to enter the caretaker's room. After many an observation and many more days than thou wouldst think, I discovered the routine of the caretaker. He usually is on patrol during the whole afternoon. He makes his rounds at noon and midnight. In his storehouse, thou shouldst find barrels and chests. Rummaging through the barrels I found a hidden lever. That lever, I came to realize later, turns off the spear traps in the corridor. Make good use of that, my friend. Blessings upon thee.


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Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

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