I, Purlonio, merchant of Moonshade, am about to tell my tale. Back in the early days of the Sosarian colonization of Serpent Isle, I had accumulated -- I have to tell thee -- a massive fortune in the city. After a most unusual dream, I called upon an enchantress for help. She was expensive, but of good and right advice. Drogeni, the Wizard, warned me that I was about to lose all of my cherished wealth in the near future and that there was nothing she could do to prevent this from happening. I thought I could outsmart Fate...
I took all of my possessions, all of my gold, in a ship to this cave in the far northern reaches for safe storage. I hired Drogeni to create a series of tunnels in the rear of the cave so that a magic map would be required and no one could survive without it. Thereupon, I had the wizard conjure an Ice Dragon to guard my riches. Once this was done, we sailed back to the southern plains where I rid myself of the enchantress so that no one would ever know the secret to my riches. Unfortunately, upon the death of the wizard, the magical map disintegrated. Fearing that the prophecy had come true, I went back to the cave and tried to find the route to my riches. To this day, I have not found my treasure.
In my life as a criminal, as they call me, I have had many a task to overcome. None before was as hard as the ones I am about to describe. This is done so that thou mayest save thy time and thy life. Of all the traps I had to overcome, the most interesting ones were the spear traps. First of all, thou needest to enter the caretaker's room. After many an observation and many more days than thou wouldst think, I discovered the routine of the caretaker. He usually is on patrol during the whole afternoon. He makes his rounds at noon and midnight. In his storehouse, thou shouldst find barrels and chests. Rummaging through the barrels I found a hidden lever. That lever, I came to realize later, turns off the spear traps in the corridor. Make good use of that, my friend. Blessings upon thee.
Ultima VII Part II: Serpent Isle
Purlonio's Tale
Found a problem? Click here and let me know!
All Books from Ultima VII Part II: Serpent Isle
-
A Short Treatise on Combat Tactics & Habiliments of War
-
A Soldier's Notes
-
A Treatise on the Construction of Living Gems
-
A Treatise on Torture
-
And Light There Will Be
-
Angus' Note
-
Aram-Dol's Tests
-
Ardiniss' Note
-
Artifacts of Communion
-
At Ease Handbook for the Commissioned Soldier
-
Batlin's Contract
-
Batlin's Note
-
Beatrix's Diary
-
Beyond the Sealed Entrances
-
Body TransferenceThe Ultimate Warrior
-
Bren's Diary
-
Briggio's Book of Astonishing ThingsA compiled volume of items of interest both magical and mundane
-
Broken Oar Inn
-
Captain Hawk's Treasure
-
Civil War or the Evil Forces of Chaos
-
Columna's Diary
-
Courageous Deeds
-
Curriculum
-
Delphynia's Answer
-
Denizens of the Caves
-
Denyel's Note
-
Devotion
-
Devra's Recipes
-
Diary
-
Diary of Diabolical Traps
-
Disciplining Soldiers
-
Drinking Songs Dupre Taught MeVolume Two - Roll Thy Leg Over
-
Drinking Songs Dupre Taught MeVolume One - Maids in Trades
-
Dupre's Letter
-
Erax's Journal
-
Erstam's Letter
-
Ethicality
-
Ethics
-
Fighting Is an Art
-
Filbercio's Love Letters
-
Flindo's Letters
-
Followers of Order
-
Freli's Letter
-
Frigidazzi's Invitations
-
Frigidazzi's Note
-
Funeral Ceremonies
-
Gaunt's Vengeance
-
Great Practical Jokes
-
Guide to Knighthood
-
Guidelines of Life
-
Gustacio's Call
-
Hazard's Ledger - Pelts
-
Hazard's Note
-
History of Serpent Isle
-
Holy Books of the Ophidians
-
Horn of the Gwani
-
Horticultural NotesThe Berry Bush
-
Horticultural NotesThe Mandrake Root
-
Implements of Balance
-
Iolo's Notes
-
Is There Hope?
-
Iskeriss's Journal
-
Journal
-
Journal of the King of the White Dragon
-
Karnax's Diagnosis
-
Knight's Test
-
Leon's Note
-
Letter From Marsten
-
Letter From Pomgirdun
-
Letter in Freedom
-
Library of the Order Hierophant
-
Lord British's Tyrannical Adventure
-
Love Letter
-
Love Sonnets
-
Magic Candles
-
Magic Scrolls - a Primer
-
Melino's Note
-
Memoirs
-
Minax's Poem
-
Mine Experiments
-
Mine Experiments
-
Musings
-
My Diary
-
My Journal
-
My Journal
-
My Journal
-
My Journey
-
My Life
-
My Life and My Beliefs
-
My Notebook
-
My Records
-
No Such Thing as Fairies
-
Note From Cantra
-
Notes
-
Notes to Myself
-
Observations of Painby MageLord Filbercio
-
On Accessing the Serpent Gate
-
Our Blessed Serpent Isle
-
Our Great Leaders
-
Outpost Note
-
Parting Verses
-
Pendar's Treasure
-
Penguins of the North
-
Phil's Guide to Unfinished Usecode
-
Philiphus's Wisdom
-
Pikeman's Diary
-
Pirate Diary
-
Principles of Balance
-
Principles of EconomicsBy Hyle
-
Purlonio's Tale
-
Recipe Book
-
Report on the Cleansing of the Fiend's Domain
-
Report on the Shasrajah
-
Rest House
-
Ritual of Reunification
-
Ruggs' Love Letter
-
Serpent Armor
-
Servants of Order
-
Ship's Logbook
-
Silverpate's Treasure
-
Sleeping Bull
-
Stefano's Note
-
Strength Through Ethics
-
Symbols of the Serpent
-
Temple of Balance
-
Temples of Chaos
-
Temples of Order
-
Tenets of Discipline
-
The Art of Winemaking
-
The Book of Discipline
-
The Book of Prophecies
-
The Chaos Gate
-
The Crying Lute
-
The Doctrine of Chaos
-
The Dwellers of Serpent Isle
-
The Great Hierophants
-
The Great Hierophants
-
The House of the Unicorn
-
The Importance of Meditation
-
The Lost Orbs
-
The Magic Compass
-
The Power of Magic
-
The Rites of Cremation
-
The Serpent Lamp Posts
-
The Shrine of Balance
-
The Sleeping Bull
-
The Sleeping Soldier
-
The Structure of Order
-
The Symbol of Discipline
-
The Test of Purity
-
The True Believers
-
The Voice
-
The War of Order and Chaos
-
Treasure Map
-
Trout Surprise
-
Vetron's Guide to Weapons and ArmourTheir Effectiveness and Value
-
War of Imbalance
-
Warriors of Fortune QuarterlyThe Adventurer's Guidebook
-
What Is Order?
-
Xenka's PropheciesScattered Verses, Part III
-
Xenka's PropheciesScattered Verses, Part II
-
Xenka's PropheciesScattered Verses, Part I
-
Xenka's VisionsScattered Verses, Part V
-
Xenka's VisionsScattered Verses, Part IV
Ultima VII Part II: Serpent Isle
Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.
The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)
Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.
"Ultima VII Part II: Serpent Isle" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.
Content Sources:http://www.notableultima.com