Ultima VII Part II: Serpent Isle

Serpent Armor

I must seek out Voldin. He will know what can be done against the power that this "Mad" Iolo doth exhibit. I still can hardly believe what hath befallen me, Zulith, Chancellor of Fawn -- the most clever man on Serpent Isle: forced to flee from an insane mage! Still, all is not lost: the treasure room is well hidden and I have one of its two keys. Lady Yelinda doth have the other, though I doubt she remembers it. The so-called Serpent Armour is safe from that devil Iolo, and I still have my freedom and my life. Yet I cannot leave Fawn till I have secured all of the treasure!

Hah! 'Tis laughable to think about the titular ruler of Fawn -- Lady Yelinda -- a woman that hath the intelligence of a fish. 'Tis best that she spend the rest of her days trapped in Gorlab, the fool! She thought that I was merely redecorating her throneroom when in sooth I had constructed (with the help of a Moonshadian mage) an illusionary wall in the southeast room of the palace! That is where I had to store the Serpent Armour. 'Tis safe from all, I tell you! PS: I must incorporate these writings into my diary lest I forget!


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Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

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