Ultima VII Part II: Serpent Isle

The Book of Prophecies

by Xenka

When a stranger sojourns with thee in thy land, thou shalt not do him or her wrong. The stranger who sojourns with thee shall be to thee as the native among ye. And thou shalt love him or her as thyself; for I see the advent of a Hero From Another World who would unite the Serpents and save the world. I see the rocks in motion, and trees bursting open -- I see treasures which have lain hidden for centuries coming forth. There I see one which is of three. It is black. It is magic.

Clearly do I see a Hero From Another World, but let it be said that they must not advance as one alone! I pray thee above all things to have this in remembrance. They must be accompanied by The Three. The Hero From Another World will succeed through the use of powerful magic, the aid of specters, and the implements three of the Hierophant.

My words shed light upon darkness. Follow the unfolding of my words and thou wilt see that the friends of the Hero shall be enemies. Visions shall make wiser than enemies, for thus is it always with . The Hero From Another World must triumph even in Dreams. The dead shall aid , but enemies among the living shall abound. A careful choice of ally is necessary to ensure success. The Hero From Another World will even need a thief and a braggart as ally. I see the future as through a veil -- shall be allied with those once enemies, and shall find good men in bad company. I see the color red, and a woman is involved.


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Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

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