Ultima VII Part II: Serpent Isle

The House of the Unicorn

By Gannt

Come! Enter into the rich house of the Unicorn.
Open your ears and minds,
Absorb the magic of the steed's fair horn!
We are not now, nor never have we been
Children of the Unicorn.
But if we give in to ourselves,
and listen to music of the elves
one day soon we will be with the Unicorn.
On the day of thy birth
came forth a new ray of sun to our earth
Providing warmth and green riches
to drive away the sorcery of witches.
And we all take part in the gifts of the harvest moon,
and give ourselves to the lute and the tune
and drink the wealth of the early morning dew
and savor the pleasure held by the precious chosen few.
Oh, to belong to the chosen of the Unicorn,
The wealth of spirit, no fear of the forlorn.
We can dance in the meadows by the whispering wonders,
and ride forth on lightning and command the thunder.
Oh, great steed, thou magical beast,
in thine honor we break bread and feast.
We raise our cups high in twilight's last never
We are in the House of the Unicorn where we will dwell forever.


Found a problem? Click here and let me know!

All Books from Ultima VII Part II: Serpent Isle

Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

"Ultima VII Part II: Serpent Isle" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.

Content Sources:


This site contains content from a lot of games developed by other companies. All of this content is copyrighted to it's original creators. We don't own them and will try to provide and keep links to the original creators as accurate as we can. If you think we should remove any content from this site, please contact us.

All Original Content | © Copyright 2019-21 Books From Games