Ultima VII Part II: Serpent Isle

The Serpent Lamp Posts

by Sivashvos

These majestic sculptures, each a great snake poised triumphantly with its mock prey, a shining magical globe, in its mouth, are signatures of our cities. We owe these magnificent light-bearing monuments to a spellcaster who went by the name Eshalveras. It was he who first poised a light globe on a statue of a serpent, making these statues holy reminders of those we owe our being to, but also functional parts of our cities. I was granted, for purposes of recording for posterity the events of our times, the opportunity to converse with this brilliant mage so as to provide insights into his remarkable creation.

Eshalveras revealed to me that it was naught but three reagents combined to form the luminous mineral which acts as long-lasting fuel for the lamps. All of these, Agnium, Serpentinium, and Zerine, can be found in many wizards' labs, and certainly in Eshalveras' lab within the Conjury. The true magic lies in the pedestal, nondescript in appearance but powerful in magic. The reagents, when placed on the pedestal, fuse to form the light mineral, which can then be used in the lamp posts. Eshalveras is truly a remarkable man; he was able to relate to me many exciting tales of dweomercraft in our day...


Found a problem? Click here and let me know!

All Books from Ultima VII Part II: Serpent Isle

Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

"Ultima VII Part II: Serpent Isle" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.

Content Sources:


This site contains content from a lot of games developed by other companies. All of this content is copyrighted to it's original creators. We don't own them and will try to provide and keep links to the original creators as accurate as we can. If you think we should remove any content from this site, please contact us.

All Original Content | © Copyright 2019-21 Books From Games