Ultima VII Part II: Serpent Isle

The Structure of Order

A collection of the Principles of Order compiled by Shaashaanna

The Philosophy of Order is based upon the Three Forces of Order. The Philosophy of Order is a set of principles meant to lead thee on the path toward strength through enlightenment.

The Three Forces are as follows:
- Ethicality
- Discipline
- Logic

Most righteous reader, let us examine the structure of Order as it appears through the Forces of Order and the underlying principles of the philosophy of Order.

Ethicality: What is Ethicality? Ethicality is the belief in abiding by rules of conduct. Those rules must be in thy mouth, in thy mind and in thine heart at all times. Doing so thou wilt understand thou art those rules. The rules are the Forces. The rules are not a part of thee, they are thee and thou art the rules. Once those rules, or Forces, are one with thee, then, and only then, canst thou abide regardless of the circumstances. Those rules of conduct are not too difficult for thee; neither are they distant so that thou art not able to achieve them. Those rules of conduct are within thy reach. Moreover, they are necessary if thou dost not wish to be torn and slain by beasts. Beware, dear reader, for the beasts of Chaos are watching each of thy steps. Thou shalt perform the words of the Philosophy of Order that are written herein if thou art to live as a man.

Discipline: What is Discipline? Discipline is the ability to finish what one hath begun, and to not be distracted. Persevere, dearest reader, persevere! Listen carefully to these words and let those principles be with thee. Listen to silence and it will speak to thee. Discipline is patiently rebuilding thine house washed away by a solstice flood. In other words, Discipline is not surrendering thy quest even though some of thy precious belongings have been eroded or destroyed.

Logic: What is Logic? Some will tell thee that Logic is 'a little bird chirping in a meadow' or that it is 'a wreath of flowers which smell bad'. Do not lend thine ears to their confusing messages. We say, dearest reader, that Logic deals with two states in the Land of Thought: true and false. Thou shalt realize that: Logic is mightier than magic. Logic turns darkness into bright daylight. Logic will illuminate the tunnel of ignorance for thee. It will bring thee confidence and knowledge. Logic is the ability to think clearly and to reason to a conclusion, without emotional bias. Logic is the power from within which will infallibly guide thee throughout various realms across time and waters.

With the Three forces of Order, wisdom and might are on thy side, dear reader. Once thou dost have the Forces of Order in thy life thou shouldst have no fear. Once thou dost have the Forces of Order in thy life thou shouldst have no doubt. Once thou dost have the Forces of Order in thy life thou shouldst have no emotion. Moreover, neither bias nor conceit affect thee.

Will it be well with thee when thou wilt be put to trial or wilt thou let Chaos overcome thee? Chaos is wrong and hath no place within our philosophy. Do not attempt any sort of combination for thou shalt count Balance as thine enemy. Respect those words for they are words of wisdom. Honor the Great Serpent, for he taught us this system for the benefit of all.


Found a problem? Click here and let me know!

All Books from Ultima VII Part II: Serpent Isle

Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

"Ultima VII Part II: Serpent Isle" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.

Content Sources:


This site contains content from a lot of games developed by other companies. All of this content is copyrighted to it's original creators. We don't own them and will try to provide and keep links to the original creators as accurate as we can. If you think we should remove any content from this site, please contact us.

All Original Content | © Copyright 2019-21 Books From Games