Ultima VII Part II: Serpent Isle

Vetron's Guide to Weapons and ArmourTheir Effectiveness and Value

Here are listed, for easy comparison, various weapons and their effects upon opponents. Consider them to be rated on a scale of 1 to 100, with the lower valued weapons being less effective upon thine adversary:

Axe, two-handed: 10
Blowgun: 1, causes enemy to fall asleep and be poisoned
Bow: 8
Cannon: 90
Club 2
Crossbow: 10
Dagger: 1
Halberd: 10
Hammer: 4
Hammer, two-handed: 9
Knife: 2
Mace: 5
Main gauche: 2
Morningstar: 5
Powder keg: 16
Sling: 3
Sword: 6
Sword, two-handed: 11
Throwing axe: 4
Torch: 3
Whip: 4

Armour and shields and their protection effectiveness are described here to permit the informed soldier the opportunity to select the armour best suited to his or her fighting style:

Buckler: 1
Chain armour: 2
Chain coif: 2
Chain leggings: 2
Crested helm: 3
Curved heater: 3
Gauntlets: 2
Gorget: 3
Great helm: 4
Greaves: 2
Kidney belt: 1
Leather armour: 1
Leather boots: 1
Leather collar: 1
Leather gloves: 1
Leather helm: 1
Leather leggings: 1
Plate armour: 4
Plate leggings: 3
Scale armour: 2
Spiked shield: 2
Wooden shield: 2

Here is a list of the better-known enchanted weapons:

Magic arrow: 4
Magic axe: 8, can be thrown
Magic bow: 12
Magic sword: 7, very accurate
Glass sword: 127, breaks

Enchanted armour:

Magic armour: 5,
Magic gauntlets: 3,
Magic gorget: 4,
Magic helm: 5,
Magic leggings: 4,
Magic shield: 4


Found a problem? Click here and let me know!

All Books from Ultima VII Part II: Serpent Isle

Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

"Ultima VII Part II: Serpent Isle" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.

Content Sources:


This site contains content from a lot of games developed by other companies. All of this content is copyrighted to it's original creators. We don't own them and will try to provide and keep links to the original creators as accurate as we can. If you think we should remove any content from this site, please contact us.

All Original Content | © Copyright 2019-21 Books From Games