Ultima VII Part II: Serpent Isle

Warriors of Fortune QuarterlyThe Adventurer's Guidebook

For you men who are stern of heart and gifted in the ways of weapons of steel, fortunes more mightier than you can dream of lie in your near future. All you must do is read the secrets held within these pages and you will be on the way to riches. Enter into mysteries that have baffled men through the ages, with rewards greater than those of today's kingdoms. Come, adventure and gold are on your horizon.

This issue offers the stern-hearted adventurer a chance to be the first to a miser's treasure! With more gold than ten ships can carry! Read on, and learn the history and the location of one of the world's richest lost lairs. Couldst thou be the first to find it?

Many hundreds of years ago there was a miser named Triphako who had accumulated a massive fortune by swindling the local natives and by hiring pirates to attack his competitor's ships and cargo. One night after he had a vivid dream about losing his vast wealth, Triphako consulted a great wizard. The sage forewarned that the miser was about to lose all of his wealth in the near future and that nothing that he could do would prevent this. Thinking that he could avoid the prophecy, the miser took all of his gold to a cave in the northern icy reaches for safe storage. He hired the wizard to create a series of tunnels in the rear of the cave that no one could find their way through without a magical map.

When all was finished, the wizard conjured an Ice Dragon to guard the mouth of the cave that led to the riches. On the voyage back to the palace, the miser, fearing that the wizard would allow his secret to be known, killed the wizard by pushing him into the sea. Unfortunately for him, upon the wizard's death, the magical map disappeared in a puff of blue smoke. Fearing that the prophecy had come true, the miser returned to the cave and tried to find the route to his riches. True to the wizard's warning, the miser never did reach his riches. Most say that he lies somewhere within the frozen caverns, for he never returned.

To this day no one hath survived the tunnels and reached the lair of the Ice Dragon. Some have attempted to face the Ice Dragons at the mouth of their cave, but all have either fled, or become permanent fixtures in the ice surrounding the cavern's mouth. If thou beest brave, and sure of thy skills in battle, thou mayest find the secret way into the lair of Triphako and to his riches untold.


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Ultima VII Part II: Serpent Isle

Back in Ultima I: The First Age of Darkness, one section of the game world was known as "The Lands of Danger and Despair". Shamino, a recurring character in the Ultima series, was a ruling lord here. The Lands of Danger and Despair vanished after the conclusion of Ultima I and became Serpent Isle, separated from Sosaria, as the world of Britannia was called before Ultima IV.

The original inhabitants of Serpent Isle, the Ophidians, had a culture where serpents played a central role. They eventually became polarized as the forces of Order and Chaos, respectively, and fought a great war that destroyed their culture and left their cities and temples in ruins. Order "won" the war, destroying the Chaos Serpent, but thereby upsetting the natural balance to the point where the entire universe is unraveling. (It turns out that the "Great Earth Serpent" that guarded Exodus's fortress in Ultima III was actually the Balance Serpent that Exodus had ripped from the void, triggering the war between Chaos and Order in the first place.)

Much later, Serpent Isle was re-settled by humans who had left Sosaria voluntarily, or who had been exiled. An alternate name for Serpent Isle is "New Sosaria", a reference to the original homeland of these settlers. Many of them referred to Lord British as "Beast British", and had a very low opinion of him. After he united the lands, and with the establishment of the eight virtues, those unhappy with his rule fled to Serpent Isle. Unlike Britannia, which has eight cities representing the eight virtues of the Avatar, Serpent Isle has three city-states, each with their own beliefs, which are warped versions of the Britannian principles of Truth, Love and Courage.

Launch Year: 1993
Ultima VII Part II: Serpent Isle Cover

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