Ultima VIII: Pagan

Adventure Quarterly Vol. IX

Dear Adventurer! Within these pages lies your path to unimaginable wealth and power. All you must do to gain such is to read and learn of the strange and exotic places that hold the keys to your wildest dreams. Enter into a realm where money, power, and pleasure await you. All you must have to gain them is the courage and the heart for adventure!

The Forgotten Riches of Knarl
Some say it is an island, while others swear that it deep within the earth. All agree though that the way to Knarl lies somewhere within the lower catacombs, though the way was lost due to a great earthquake. Many generations ago, back before the sun circled over head, there was a passage that led to this place. Traders flocked to and fro, for this was a place of great wealth. It is said the great weapon forges of Knarl created many of the magical weapons that we have today, explaining why we have very few in these times.

Other riches lie in the forms of spells. Knarl was known to have had a great library in which many of the great spellcasters of the day went to study and record their findings. Some say that the magethief Vermin and the enchanter Varkus studied there in their youth. Some say it was not an earthquake what shut the passage from our world to Knarl, but that it was sealed by magic! There is rumor that a sect was forming at the library, a sect of monks known as the Dark Brothers. It is said that these monks wished to keep the secrets and the treasures of Knarl to themselves.

Though this is only a rumor, many of the old books and the tales handed down from father to son mention 'the Brother's Below.' Is this a reference to the Dark Brothers?It is said that the way to this magical place lies deep within the heart of the Catacombs. Only there will you find the way to both riches, glory, and power. For he who is of sound heart and of steady sword will be the one to find the passage to Knarl.

   

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Ultima VIII: Pagan

Following the defeat of the charismatic religious leader Batlin on Serpent Isle, the Guardian banishes the Avatar to a world that he has already conquered: Pagan. Ultima VIII has a much darker tone and a very different premise, in comparison to most of the Ultima games. The world of Pagan is entirely different from that of Britannia: the Virtues are not part of Pagan's culture, and the magic systems and monsters are entirely different.

The world of Pagan is in eternal twilight as the result of an ancient battle between the Elemental Titans and the evil "Destroyer", which resulted in the victory of the Titans. However, the people of Pagan had to pay a high price: the Titans had to henceforth be worshiped as gods. The Titans bestow powers on their most ardent followers, but they are otherwise cruel and unloving rulers, and their followers terrorize the general population.

Launch Year: 1994
Ultima VIII: Pagan Cover

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