Ultima VIII: Pagan

Adventure Quarterly Vol. XII

Dear Adventurer! Within these pages lies your path to imaginable wealth and power. All you must do to gain such is to read and learn of the strange and exotic places that hold the keys to your wildest dreams. Enter into a realm where money, power, and pleasure await you. All you must have to gain them is the courage and the heart for adventure!

The Ship of Doom
Many tales have been handed down from generation to generation about a mighty ship that sailed from the port of Tenebrae. It is said that this ship was so big that it actually dwarfed the palace of the Tempest and needed a crew of hundreds! Many years ago, a bitter winter buried the city up to its roof tops in ice, threatening to destroy all the food supplies, and to freeze to death all the town's inhabitants. Since no one could explain the reason for the foul winter, it was decided that a great ship be sent to find and appease whatever was causing this disaster. The ship was to sail to a distant shore, carrying the wealth of all the citizens in hopes of rescuing the city and its inhabitants.

This ship it is said departed laden with the wealth of the city just before the water around the port of Tenebrae froze solid. Because the sea was freezing in its wake, no ships could be sent to follow. It sailed away into a dark and forbidding twilight. The ship never did return, and most think that it went to the bottom of the sea. But some say that it found a distant shore and completed its mission, pointing to the fact that the winter storms faded away days after the ship's departure, never to return either.

Some old timers say that the ship still sails upon the sea, frozen in a huge block of ice, its riches and crew a silent offering to whatever sent the wintry storms.Though most will tell you this is a myth, some of the older ones will swear that the story of the ship is true. To whoever is of sound heart and steady of sword, the riches, and the dangers, await you in the hull of a frozen ship. A ship that has sailed off into, the zone of twilight.

   

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Ultima VIII: Pagan

Following the defeat of the charismatic religious leader Batlin on Serpent Isle, the Guardian banishes the Avatar to a world that he has already conquered: Pagan. Ultima VIII has a much darker tone and a very different premise, in comparison to most of the Ultima games. The world of Pagan is entirely different from that of Britannia: the Virtues are not part of Pagan's culture, and the magic systems and monsters are entirely different.

The world of Pagan is in eternal twilight as the result of an ancient battle between the Elemental Titans and the evil "Destroyer", which resulted in the victory of the Titans. However, the people of Pagan had to pay a high price: the Titans had to henceforth be worshiped as gods. The Titans bestow powers on their most ardent followers, but they are otherwise cruel and unloving rulers, and their followers terrorize the general population.

Launch Year: 1994
Ultima VIII: Pagan Cover

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