Ultima VIII: Pagan

Raising Your Children Correctly

It is important to keep in mind Stratos' teachings while raising your child. When you are angry at some small transgression your child has committed, remember that Stratos says there are no bad children, merely high-spirited or rebellious ones. Sooner or later all children will return to their home. And they should always be welcomed back, for all children are, indeed, precious. As there are no bad children, then it follows that a child who performs an act with which you disagree should be taught the wrong of the action, rather than receive punishment. As Stratos says, spare the rod and speak with the child. An unhappy child, however, requires different care, for what are words when sadness fills the heart. Take time to offer comfort and soothing immediatly, for a sad child makes a sad world.


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Ultima VIII: Pagan

Following the defeat of the charismatic religious leader Batlin on Serpent Isle, the Guardian banishes the Avatar to a world that he has already conquered: Pagan. Ultima VIII has a much darker tone and a very different premise, in comparison to most of the Ultima games. The world of Pagan is entirely different from that of Britannia: the Virtues are not part of Pagan's culture, and the magic systems and monsters are entirely different.

The world of Pagan is in eternal twilight as the result of an ancient battle between the Elemental Titans and the evil "Destroyer", which resulted in the victory of the Titans. However, the people of Pagan had to pay a high price: the Titans had to henceforth be worshiped as gods. The Titans bestow powers on their most ardent followers, but they are otherwise cruel and unloving rulers, and their followers terrorize the general population.

Launch Year: 1994
Ultima VIII: Pagan Cover

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