Ultima VIII: Pagan

Spellbooks of Sorcery

Extinguish
By use of this spell, the caster attempts to douse a Fire. When focused upon the Sorcerer himself all fires within a certain range will be quenched, otherwise it will douse the fire upon which it is specifically focused.
Runes: - An Flam
Red Candles: - All black
Reagents: - Pumice at both Perivolcanae and the Aphelion

Ignite
This invocation brings fire into existence upon a substance that will accept it. It can be used to light a single candle, or if the Sorcerer focuses the energy upon himself, it can light all within a range determined by the power of the Sorcerer.
Runes: - In Flam
Red Candles: - Aphelion
Reagents: - Ash at the Aphelion - Pumice at both Perivolcanae

Endure Heat
This spell creates a shimmering field around the Sorcerer that will allow him to touch any non-magical flame and remain unhurt. A Sorcerer with this spell active can even endure the heat of lava if it is solid enough to support his weight.
Runes: - Sanct Flam
Red Candles: - Both Perivolcanae
Reagents: - Obsidian at both Perivolcanae - Iron at the Aphelion

Flash
By means of this spell, the Sorcerer can move from one visible place to another without actually traversing the intervening space.
Runes: - Flam Por
Red Candles: - Both Perivolcanae and the Aphelion
Reagents: - Ash at both Mesostelae - Pumice at the Aphelion

Flame Bolt
A bolt of flame is released when the Sorcerer invokes this spell, shooting forth, unerringly to the object of the Sorcerer's ire. Upon reaching its destination, it explodes, causing moderate damage to all things caught within its range.
Runes: - In Ort Flam
Red Candles: - Perivolcan Ze, Mesostel Pa, and the Aphelion
Reagents: - Ash at Mesostel Pa - Pumice at Perivolcan Ze - Iron at Mesostel Ze

Fire Shield
Flames circle the Sorcerer at the casting of this spell. Only creatures of Daemonic origin can cross this barrier. Not even the Sorcerer can cross this protective ward. Anyone foolish enough will be thrown back and burned in the bargain.
Runes: - In Flam An Por
Red Candles: - Both Perivolcanae and Mesostel Pa
Reagents: - Ash at Mesostel Pa - Obsidian at both Perivolcanae - Iron at the Aphelion

Create Fire
Fire erupts at the location or beneath the victim of the Sorcerers focused will. This fire remains for a time, then dissipates.
Runes: - In Flam Ylem
Red Candles: - Both Mesostelae
Reagents: - Ash at both Mesostelae - Pumice at Perivolcan Ze - Obsidian at Perivolcan Pa

Armor of Flames
The Sorcerer is bathed in a corona of flames that ward off Fire of a magical nature. These flames will protect the Sorcerer for a time, then vanish.
Runes: - Vas Sanct Flam
Red Candles: - Both Perivolcanae and Mesostel Ze
Reagents: - Ash at Mesostel Pa - Obsidian at both Perivolcanae - Iron at the Aphelion - Brimstone at Mesostel Ze

Explosion
A bolt of flame is released when the Sorcerer invokes this spell, shooting forth, unerringly to the object of the Sorcerer's ire. Upon reaching its destination, it explodes, causing heavy damage to all things caught within its range.
Runes: - Vas Ort Flam
Red Candles: - Perivolcan Pa, Mesostel Ze, and the Aphelion
Reagents: - Ash at Mesostel Ze - Pumice at Perivolcan Pa - Iron at Mesostel Pa - Brimstone at the Aphelion

Summon Daemon
This dangerous ritual of binding will summon a daemon to attack a foe of the Sorcerer's choosing. The danger of this spell lies in the fact that if no victim is specified, the daemon will attack the summoner.
Runes: - Kal Flam Corp Xen
Red Candles: - Both Perivolcanae, Mesostel Pa, and the Aphelion
Reagents: - Ash at Mesostel Ze - Pumice at Mesostel Pa - Obsidian at both Perivolcanae - Daemon Bone at the Aphelion

Banish Daemon
This spell attempts to force a Daemon to return to the plane of Fire from which it was summoned. Although not always successful, this is a Sorcerer's best defense against these beasts.
Runes: - An Flam Corp Xen
Red Candles: - Both Perivolcanae, Mesostel Ze, and the Aphelion
Reagents: - Ash at Mesostel Pa - Pumice at Mesostel Ze - Iron at both Perivolcanae - Daemon Bone at the Aphelion

Conflagration
This summoning will temporarily bring into our realm a daemonic force of destructive nature. All foes, and indeed everything around, will feel its wrath while the Sorcerer will remain unharmed.
Runes: - Kal Vas Flam Corp Xen
Red Candles: - All red
Reagents: - Ash at Mesostel Ze - Pumice at Perivolcan Ze - Osidian at Perivolcan Pa - Iron at Mesostel Pa - Brimstone at the Aphelion - Daemon Bone at both Perivolcanae and the Aphelion

   

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Ultima VIII: Pagan

Following the defeat of the charismatic religious leader Batlin on Serpent Isle, the Guardian banishes the Avatar to a world that he has already conquered: Pagan. Ultima VIII has a much darker tone and a very different premise, in comparison to most of the Ultima games. The world of Pagan is entirely different from that of Britannia: the Virtues are not part of Pagan's culture, and the magic systems and monsters are entirely different.

The world of Pagan is in eternal twilight as the result of an ancient battle between the Elemental Titans and the evil "Destroyer", which resulted in the victory of the Titans. However, the people of Pagan had to pay a high price: the Titans had to henceforth be worshiped as gods. The Titans bestow powers on their most ardent followers, but they are otherwise cruel and unloving rulers, and their followers terrorize the general population.

Launch Year: 1994
Ultima VIII: Pagan Cover

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