Ultima VIII: Pagan

The Magic of Lothian

My time above this ground draws nigh. My dearest lord, the Mountain King calls me, and I must go. Soon I shall shed this mortal coil and join Lithos for life ever lasting. Yet before I go I must fulfill my final charge as Necromancer. My final duty is this, my spell. The spell which shall by my addition to the magic of the Earthen Power, may Lithos be praised. For time immorial, students of the power of Earth shall this spell learn.

From my undead lips shall they hear how to coax the Lord of all Earth to shake His mighty body and make all fall before the user of Earthen Magic. To call Quakes; combine the sacred reagents of bone, wood, dirt, and blackmoor. Invoke the power of magic upon these reagents when enclosed within a bag. Then will you be enabled to call upon the power of Lithos. This then is my final act as Necromancer. I await the call of the Mountain King. Lothian, Necromancer


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Ultima VIII: Pagan

Following the defeat of the charismatic religious leader Batlin on Serpent Isle, the Guardian banishes the Avatar to a world that he has already conquered: Pagan. Ultima VIII has a much darker tone and a very different premise, in comparison to most of the Ultima games. The world of Pagan is entirely different from that of Britannia: the Virtues are not part of Pagan's culture, and the magic systems and monsters are entirely different.

The world of Pagan is in eternal twilight as the result of an ancient battle between the Elemental Titans and the evil "Destroyer", which resulted in the victory of the Titans. However, the people of Pagan had to pay a high price: the Titans had to henceforth be worshiped as gods. The Titans bestow powers on their most ardent followers, but they are otherwise cruel and unloving rulers, and their followers terrorize the general population.

Launch Year: 1994
Ultima VIII: Pagan Cover

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